![]() Various Direct3D12 overlay renderer cleanups for both D3D11on12 and native Direct3D12 rendering implementations aimed to improve compatibility with Direct3D12 debug layer.Such usage pattern is now detected and no longer allowed, now compatibility manifesting mechanism is ignoring VK Play game launcher's attempts to use it to disable hooking Initially the mechanism was intended to allow game developers to disable RTSS overlay support at game level in case of detecting some fundamental incompatibilities, however due to some weird reason it was globally used inside recent versions of VK Play game launcher to lock overlay support in any games launched by it. Altered environment variable based compatibility manifesting mechanism.This feature can be used to the exclude applications using delayed load of WPF/WinUI3 runtimes (e.g. Now injection ignore triggers list can specify modules, dynamically loaded by hooked application during runtime. ![]()
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